Hello, again! I'm Khoa.
I've been creating video game prototypes for as long as I can remember, and I'm currently working on my most ambitious project yet:
Oddinary Farm. I specialize in Unity, particularly Netcode for GameObjects, and strive to build gameplay experiences that go beyond just tech demos, focusing on performance, scalability, and maintainable systems.
Beyond game development, I'm also passionate about web development, especially using modern frameworks like Next.js, React, and Tailwind CSS. My skills in C#, C++, and x86 Assembly have been proven through rigorous coursework at California State University, Fullerton (CSUF), where I achieved top-of-the-class recognition in Computer Architecture.
As Treasurer of the CSUF Video Game Development Club, I organized events, managed finances, and secured over $13,000 in funding for the club. I also served as a Supplemental Instruction Leader at CSUF, helping peers master challenging subjects such as Computer Architecture and Assembly Programming.
Outside of the computer world, you'll find me skateboarding, making sushi, solving Rubik's cubes, or spoiling my terrier-chihuahua, Roxy!
I'm always looking forward to new adventures and challenges!